If you take a second when there are one or two zombies left to just play around and shoot different parts of the model, you’ll be very impressed at how realistically they fall apart and keep coming at you. Firing a shotgun especially points out just how destructible the character models are. I’ll admit that it is hugely impressive to see a zombie have its arm blown off and then watch it stand up and keep coming at you. It shows just how much effort went into designing the physics and animations of the zombies in the base game. So it is somewhat cathartic change to be in a situation where you can haphazardly fire at will. In the main game, you spend more time avoiding using your heavier weapons than shooting zeds. Not gearing up and shooting zombies like some post-apocalyptic Rambo. What makes State of Decay shine are the community challenges that the game throws at you and the challenge of keeping a ragtag group alive through zombie hordes and internal struggles alike. Players didn’t flock to State of Decay for the gunplay, for that there are handfuls of other games that tackle the zombie apocalypse, makeshift weapons and survival elements more competently than State of Decay did or does. However, I feel like Daybreak takes one of the weakest elements of the main game, and devotes all the attention to it, which just puts the flaws under the spotlight. You’ll defend parts of the wall and rebuild sections when they’re broken, every wave will also have one or two special infected that will smash down the wall or climb straight over as well. This means lots of guns, lots of shooting and lots of the same enemies thrown at you time and time again. The backstory here isn’t really explained, just that you need to defend the Talon engineer from hordes of undead until seven waves have passed. It’s a town management simulator, a light RPG and a survival game wrapped up in the zombie apocalypse.ĭaybreak casts you as a member of Talon an elite group of soldiers out to do something in the zombie-riddled world. State of Decay 2 gives you a tiny community of survivors and asks you to help them survive. What sets State of Decay apart from Dying Light, Dead Island, Dead Rising, the Zombie Army Trilogy and the multitude of other zombie shooters on the market is the community aspect. Throughout my time with Daybreak, I couldn’t shake the feeling that this isn’t what State of Decay 2 fans want. It’s a shame then that this look at the paramilitary armed forces of the zombie wasteland has stripped away so many of the things I loved about the base game, and replaced it with repetition. Playing through any zombie game you’ll often find yourself wondering what the government or the military are up to while people are huddled around campfires, listening out for an oncoming horde. State of Decay 2’s Daybreak DLC has launched and it’s a step away from the grassroots survival elements of the base game.
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